

Some are named similarly to their counterparts in other modelling software, such as extrude and inset, whilst others are named differently. Right Clicking, or pressing Space will open up a context list of the actions you can take.Īlthough not comprehensive, here are a few of the options worth knowing in the Brush options panel. Now select the Zmodeller brush from the brush panel.Ģ: At this point, you can now go back to the initialize panel and see it has a few new options, to initialize your tool again as a basic cube or sphere, with more control over its initial polygon layout.ģ: With the ZModeller brush selected, hovering your mouse over your sculpt will now highlight the faces, edges and points of the individual polys.

use the Initialize palette to adjust this primitive as necessary, then click Make PolyMesh3D in the tools panel. This information was gathered from a great Youtube video by CG3DANK so be sure to check out his other vids! GETTING SET UPġ: First of all, create a primitive tool on your canvas – a cylinder, cube etc. It isn’t designed as a replacement for those, and isn’t as fully featured, but for creating certain objects it can be handier than going between two packages.

ZModeller brush is an alternative to low poly modelling in a dedicated package such as 3DS Max, Blender etc.
